A state space is the set of all possible configurations of a system.[1] It is a useful abstraction for reasoning about the behavior of a given system and is widely used in the fields of artificial intelligence and game theory.
For instance, the toy problem Vacuum World has a discrete finite state space in which there are a limited set of configurations that the vacuum and dirt can be in. A “counter” system, where states are the natural numbers starting at 1 and are incremented over time[2] has an infinite discrete state space. The angular position of an undamped pendulum[3] is a continuous (and therefore infinite) state space.
Definition
In the theory of dynamical systems, a discrete system defined by a function ƒ, the state space of the system can be modeled as a directed graph where each possible state of a dynamical system is represented by a vertex, and there is a directed edge from a to b if and only if ƒ(a) = b.[4] This is known as a state diagram.
For a continuous dynamical system defined by a function ƒ, the state space of the system is the image of ƒ.
State spaces are useful in computer science as a simple model of machines. Formally, a state space can be defined as a tuple [N, A, S, G] where:
- Nis a set of states
- Ais a set of arcs connecting the states
- Sis a nonempty subset of N that contains start states
- Gis a nonempty subset of N that contains the goal states.
References
- ^Nykamp, Duane. “State space definition”. Math Insights. Retrieved 17 November 2019.
- ^ Jump up to:ab Papernick, Norman. “Infinite States and Infinite State Transitions”. Carnegie Mellon University. Retrieved 12 November 2019.
- ^ Jump up to:ab c Nykamp, Duane. “The idea of a dynamical system”. Math Insights. Retrieved 12 November 2019.
- ^Laubenbacher, R. Pareigis, B. (2001). “Equivalence Relations on Finite Dynamical Systems” (PDF). Advances in Applied Mathematics. 26 (3): 237–251. doi:10.1006/aama.2000.0717.
- ^Zhang, Weixong (1999). State-space search: algorithms, complexity, extensions, and applications. Springer. ISBN 978-0-387-98832-0.
- ^ Jump up to:ab c Abbeel, Pieter. “Lecture 2: Uninformed Search”. UC Berkeley CS188 Intro to AI. Retrieved 30 October 2019.
- ^Abbeel, Pieter. “Lecture 3: Informed Search”. UC Berkeley CS